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Activision Blizzard raises annual sales forecast

The gaming industry has reaped the benefits of Covid lockdowns keeping people indoors
The gaming industry has reaped the benefits of Covid lockdowns keeping people indoors

Activision Blizzard has raised its full-year forecast for adjusted sales, as the pandemic-driven surge in demand for its videogames including "Call of Duty" and "Candy Crush" helped quarterly revenue exceed estimates.

The gaming industry has reaped the benefits of lockdowns keeping people indoors.

Research firm NPD has estimated that US consumer spending on video games surged 30% to $14.92 billion in the first quarter.

The focus now shifts to whether the sector can hold onto its coronavirus-driven gains, as rising vaccinations and easing curbs prompt gamers to leave their consoles behind and head outdoors for entertainment and social interaction.

Activision Blizzard raised its full-year adjusted sales forecast to $8.60 billion from $8.45 billion, slightly above analysts' estimates of $8.55 billion, according to Refinitiv IBES data.

Its first-quarter results benefited from strength in all of the company's franchises, chief executive Bobby Kotick said in a statement.

The company recorded a 60% jump in in-game net bookings for "Call of Duty" on consoles and personal computers in the period.

Activision's "Call of Duty: Black Ops Cold War" was the top-selling game in March across all platforms, according to NPD.

The company's adjusted revenue for the quarter ended March 31 was $2.07 billion, beating expectations of $1.78 billion.

Quarterly net income rose to $619m, or 79 cents per share, from $505m, or 65 cents per share, a year earlier.