skip to main content

New guidelines from World Rugby introduced to help with head and neck injuries

The new process offers scope to impose sanctions for illegal head and neck contact
The new process offers scope to impose sanctions for illegal head and neck contact

Referees will be given more help to deal with head and neck contact at all levels of the game after World Rugby launched new guidelines in a bid to reduce the risk of injuries.

World Rugby said the Head Contact Process (HCP) was the next step in the High Tackle Sanction Framework in their efforts to improve player behaviour and reduce concussions.

The new process offers scope to impose sanctions for illegal head and neck contact including dangerous clean-outs, head-on-head collisions, head contact caused by ball carriers leading with an elbow or forearm, high tackles and shoulder charges.

If referees suspect foul play, they can consider if contact to the head was direct or indirect and with high or low force to determine the appropriate punishment - a penalty, yellow card or red card.

"The welfare of our players is, and has always been, our priority and I'm passionate about ensuring our sport is the best it can be for everyone," World Rugby chairman Bill Beaumont.

"While there will inevitably be scrutiny as players, coaches and match officials get used to the process, we're implementing this progressive and protective measure because it's the right thing to do for players."

The HCP is already in place for the Six Nations and elite competitions and World Rugby said it would now come into effect across all levels of the sport with immediate effect. It was developed with input from coaches, referees, medical experts and current and former players.

International Rugby Players' head of player welfare Conrad Smith said it was a positive step.

"It's a complex process as we're dealing with a contact sport and the laws will apply to many different scenarios. One tackle or clean-out is rarely the same as another," he said.

"We will continue to monitor the outcomes to make sure it's working for players and for the game in general.

Read Next