If you have ever played a board game, think about how it worked. How many players were there? What were the rules? What made it fun? How did you win?
In this episode of DreamSpace TV, we want you to create your own board game. Before you can design and build your game though, you really need to make a clear plan of how it will work and look. We really want you to make a board game that looks as good as possible, fun for all players and yet is challenging to keep everyone excited!
In addition to this, for the game to work properly and be really clear for all the players, you will need to include conditional statements. Conditional statements clearly tell us what actions we should take when a condition is met.
For example, in your game there might be a rule that if you land on a certain area of the board then you miss your next turn. When you think about it, most board games contain lots of these conditions already.
RESEARCH: Pick a board game and think of at least one "condition" that the game has. Use the words 'if' and ‘then’ to help you really understand this.
So, whether in school or at home, join the DreamSpace team in Episode Two of DreamSpace TV to learn about what conditional statements are and how crucial they will be for our challenge - The Board Game Challenge"
The maker challenges will require a variety of recyclable arts and crafts materials with preferably a scissors and an adhesive material for students to use also. The materials are not specific so as to offer flexibility with the challenges but also to encourage students to think creatively and produce a solution with the resources that they do have.
Check out the curriculum links for the episodes below
Strand - Materials. Strand Unit: Properties and characteristics of materials
Strand - Local studies. Strand Unit: Games and pastimes in the past
Strand - Shape and space. Strand Units: 3-D shapes; 2-D shapes; Lines and Angles
Strand - Data. Strand Unit: Chance
Strand - Drawing. Strand Unit: Making drawings
Strand - Construction. Strand Units: Making constructions; Looking and responding
Strand - Reading and writing. Strand Unit: Exploring and using. Genre: Procedure
Strand - Games. Strand Unit: Understanding and appreciation of games.
Strand - Dance. Strand Unit: Exploration, creation and performance dance
Strand - Listening and responding. Strand Unit: Listening and responding to music.