Cutting Edge: Havok
Havok technology puts real-life action into computer games. This type of technology is responsible for balls bouncing correctly, cars crashing realistically and Lara Croft’s ponytail swinging attractively.
(Pictured: Presenter Katherine Deveraux and David O'Meara of Havok)
Havok creates physics engines that allows game davelopers to incorporate real-world physical properties in a gaming environment.
A team of software engineers and programmers use algorithms and complex mathematics and code to create the engine. The Havok physic engine has been used by the makers of The Matrix in a major fight scene. The latest high profile games using Havok technology include Sonic The Hedgehog, Splinter Cell and Medal of Honor.
The average employee at Havok has a background in computer science, engineering or physics. The eldest employee is in his early 30s and employees range in age down to recent graduates in their early 20s.
With world-leading expertise in physics, animation and tools, Havok says it makes it its business to turn the customers’ creative aspirations into technical realities.
Havok’s modular suite of tools gives power to the creator, making sure that the clients can reach new standards of realism and interactivity, while mitigating the overall cost and risks associated with creating today’s leading video games and movies.
The company works in partnership with the world’s best known game developers - including Sony, Microsoft, EA, Ubisoft and Activision. Its cross-platform, professionally supported technology is available for the PLAYSTATION®2, PLAYSTATION®3, PSP™, Xbox™, Xbox 360™, Wii™, GameCube™, and the PC.
Havok products have been used to drive special effects in movies such as Poseidon, The Matrix, Troy, Kingdom of Heaven and Charlie and the Chocolate Factory.
Havok was founded in 1998 in Dublin and has offices in San Francisco, San Antonio, Stockholm, Calcutta, Munich, and Tokyo.