Cutting Edge: DemonWare
Irish company DemonWare, which was launched in 2003, is a world leader in the field of networking middleware for multiplayer computer games. The company’s software powers online gaming across Playstation, Xbox and PC platforms.
The company employs 18 people in Dublin, Vancouver and Los Angeles. DemonWare’s customers are the biggest games publishers in the world and include Activision, Ubisoft, Atari, Sega and THQ. Some of the best-known games using this technology include Starship Troopers, Splinter Cell, Smackdown, Call of Duty and Outrun. The company supplies to publishers and studios based in the US, Canada, Europe and Japan.
Online and networked games are the future of gaming. For years people were happy to play alone and compare scores, speeds or results with their friends. Game makers recognised that in order to bring gaming to the next level they needed to enable people to play with friends at the same time – even if they were not in the room.
This presented a huge computer programming challenge of how to network people across the world? DemonWare took up the challenge. In Asia the multi-player industry has been flourishing for years but as broadband grows in Ireland the industry is growing here too.
The challenge for games publishers is building a hugely sophisticated system that allows all the players to talk to each other at the same time. DemonWare’s software provides the backbone for the gaming internet and offers direct integration into video games with the ability to connect PC devices as well as Playstation and Xbox players across the world. The software also tracks and monitors player performance, statistics and behaviour.
Two friends who met in Trinity College set up the company. Sean, a self-confessed computer nerd and Dylan, a budding entrepreneur pooled their talents to create DemonWare.
Having gleaned the best talent from Trinity’s computer science degree course and opened a small office in Dublin, the company was in business. Three years on, the firm has become a leader in its market and expanded to Vancouver and Los Angeles. The future looks bright for the company.